Here is some academic and professional work I've done in the past couple of years.
Complete redesign of the Steel Bridge Project Team's website, ensuring a modern and user-friendly experience for team members and potential sponsors and website visitors. The website features previous bridge models, building process overview from fabrication to construction, and our results from past competitions.
Webpages: Home, Members, Subteams, Bridges, Sponsors, Contact, Apply
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The goal of the game is to prevent the Cornell Big Red Bears from falling off of Lynah Rink into the water surrounding it for the longest period of time possible. The user is able to control the Cornell Referee by pressing on top, bottom, left, and right arrow keys to move along the rink. When the Referee collides with one of the Bears, they both bounce in the direction of the impulse. Since the Refereeās objective is to stop Bears from falling into the water, the Referee must maneuver around the Bears to bounce them back within the boundaries of the arena. If one of the Bears crosses the particle border, the game is over. The Referee can also fall over from the ice platform, resulting in the game ending. Over time, the ice rink keeps shrinking or melting away as the water particles envelop it, limiting the degree of free movement in the arena. The objective is to keep all of the objects within the rink for as long as possible. The time for which the user was able to keep the bears safe is displayed to them at the end.
Main Functionality:
Collision bounce & impulse, particle border, vector launch, graphical transformations